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A grayscale mid-fidelity mockup of the final prototype.

PLANT-WATERING APP

with physical connecting sensor

The Challenge

Users have trouble finding the time to water their plants in a timely manner that prevents plants from dying.

Solution

To accomplish this I conducted three user interviews with individuals passionate about plants. I then utilized affinity mapping to identify the user’s goals and defined the problem with considerations on how it may be solved and established a user flow. The visualization of the interfaces began with hand-sketched wireframes, a wireflow; then, a usability test plan was devised.

Results

An app that utilizes Bluetooth technology and a separate sensor that is embedded into the soil of a potted plant was created. Upon installation, the user is prompted to input the plant type, geographic location, and time availability, while the sensor collects data about soil nutrition, lighting, temperature, and water quality. The app then creates a watering schedule along with other recommendations utilizing Atlas data for how to best care for the plant given the user’s time constraints.

Level:

Timeline:

Team:

Role:

Tools:

Software:

Prototype:

Student training

Two weeks

Solo Project

User Experience Designer

User Interviews, Affinity Mapping, User Persona, Problem and HMW Statements, User Flow, Block-level Sketches, Wireflow, Wireframes, Usability Test Plan

Sketch

EMPATHIZE

User Interviews

I interviewed a group of plant lovers and gathered their feedback on how they care and manage their plants.

Affinity Mapping

The user responses revealed that there was a general lack of time and concern over specific care required for each plant type.

DEFINE

User Persona

Takeaways drawn from the user personal provided footing for defining the problem and how it might be solved.

Problem Statement

Home gardeners and indoor plant-enthusiasts with busy schedules need a service/application that helps them remember when to water their plants, based on plant soil and environmental specifications, in a timely manner to prevent their plants from dying.

“How Might We” Statement

How might we create an app-controlled product that allows users to virtually monitor their plant vitals and know when their plant requires water?

User Flow

Knowing that the end-product would be robust with a number of user flows, I wanted to first establish that the user could connect the sensor to their application. This was the most important task.

IDEATE

User Persona

Takeaways drawn from the user personal provided footing for defining the problem and how it might be solved.

User Flow

Knowing that the end-product would be robust with a number of user flows, I wanted to first establish that the user could connect the sensor to their application. This was the most important task.

Wireflow

Wireframes

After hashing out concepts through hand sketches, I then took my screens into the Sketch application and refined them into digital wireframes.

Prototype

Usability Test Plan

Going into the usability study, a plan was devised to moderate users through a specific user flow.

Live Low-fidelity Prototype

The prototype was created using InVision Studio and demonstrates the clickstream for each usability study.

Next Steps

  • Refine user flow, wireframes, and prototype based on user feedback
  • Revisit the Discovery phase to revise user questions for additional ser interviews
  • Revisit the Ideation phase to conduct additional Usability Studies